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Publications


The following bibliography lists publications describing research, development and educational, projects which depend criticially on software, artwork, and/or tutorials produced by PublicVR.

2018

Jacobson, J. (2017). Authenticity in Immersive Design for Education, in Virtual, Augmented, and Mixed Realities in Education, eds. D. Liu, C. Dede, J. Richards. Springer. PDF

2015

Gillam, R., & Jacobson, J. (Eds.). (2015). The Egyptian Oracle Project: Ancient Ceremony in Augmented Reality. Bloomsbury Publishing. LINK

2013

Jacobson, J., Sanders, D. (2013) The Vari House; Digital Puppeteering for History Education Journal of Immersive Education, 2013, Institute of Immersive Education PDF

Jacobson, J. (2013) Digital Dome Versus Desktop Display; Learning Outcome Assessments by Domain Experts, International Journal of Virtual and Personal Learning Environments, Fall, IGI Global (in press). PDF

2012

Pandit, S. (2011) Network Model the Egyptian Oracle, Masters Thesis for a Degree in Professional Studies, Department of Digital Media, Northeastern University. PDF

Handron, K., Jacobson, J., Schloss, A. (2012) Virtual Egyptian Temple in a Dome, International Planetarium Society Conference, Baton Rouge, Louisiana, July.

Schloss, A., Jacobson, J., Handron, K. (2012) Active Learning in a Digital Dome with the Living Forest, Immersive Education Summit, Boston, USA, June, 2012. PDF

Nambiar, A., Jacobson, J., Hawkins, J. (2012) Spatialized Audio for Mixed Reality Theater; The Egyptian Oracle, International Conference of Auditory Displays, Atlanta, GA, USA, June, 2012. PDF

Jacobson, J., Gillam, R. (2012) The Egyptian Oracle; Live Reenactment in Augmented Reality, High-Tech Heritage: How Are Digital Technologies Changing Our Views of the Past? Amherst, MA, USA, May 2-4. Presentation Only. Abstract

Jacobson, J. (2012) Expert Evaluation of Student Presentations to Assess Learning in an Interactive Digital Dome; Opening the Gates of Horus, Annual Meeting of the American Educational Research Association (AERA), Vancouver, CA, April. PDF

Sumners, C., Schloss, A., Handron, K., Jacobson, J. (2012). Immersive Interactive Learning Labs for STEM Education, Annual Meeting of the Society for Information Technology and Teacher Education (SITE), Austin, Texas, USA, March 5-9. PDF

2011

Osche, E., LeBlang, J. (2011) MyDome; Defining the Computation and Coginitive Potential of Real-Time Interactive Simulations in an Immersive Dome Environment, Draft Evaluation Report, June 2011 PDF

Jacobson, J. (2011) Digital Dome Versus Desktop Display in an Educational Game: Gates of Horus, International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), special issue on educational applications, Spring, 2011, IGI Global. PDF

Jacobson, A. (2011) Egyptian Ceremony in the Virtual Temple; Avatars for Virtual Heritage; Whitepaper and Final Performance Report to the National Endowment for the Humanities. Digital Startup Grant #HD5120910, 2010-2011 academic year. PDF

Jacobson, J. (2011) Dome Theaters for Education, ADL Newsletter for Educators and Educational Researchers, October. HTML PDF

Nambiar, A. (2011) Sound Spatialization For the Egyptian Oracle, Masters Thesis for a Degree in Professional Studies, Department of Digital Media, Northeastern University. PDF

Hawkins, J., Jacobson, J., Franklin, J. (2011) Greco-Roman Music in Context; Bringing Sound and Music to Virtual Pompeii, World Conference on E-Learning in Corporate, Government, Health Care, and Higher Education (E-Learn), Honolulu, Hawaii, October, 2011. PDF

Jacobson, J., Handron, K. (2011) Virtual Spaces in Portable Digital Domes for Learning in Science and Cultural Heritage (Demonstration), Annual Meeting of the American Educational Research Association (AERA), New Orleans, May. PDF

2010

Handron, K., Jacobson, J. (2010). Extending Physical Collections Into the Virtual Space of a Digital Dome, The 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST), A. Artusi, M. Joly-Parvex, G. Lucet, A. Ribes, and D. Pitzalis (Editors), Paris, France, September. PDF

Johnston, M., Jacobson, J. (2010) Virtual Space, Virtual Puppet, Authentic Experience, Teachers College Educational Technology Conference, New York, New York, May. PDF

Jacobson, J. (2010) Digital Dome Versus Desktop Computer in a Learning Game for Religious Architecture. Annual meeting of the American Educational Research Association (AERA), Denver, CO, April. PDF

Troche, J., Jacobson, J. (2010) An Exemplar of Ptolemaic Egyptian Temples, Computer Applications in Archaeology (CAA), Granada, Spain, April. PDF

Jacobson, J., Preussner, G. (2010) Visually Immersive Theater With CaveUT, World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), Toronto, Canada, June. PDF

Weis, A., Jacobson, J., Darnell, M. (2010) The Virtual Theater District of Pompeii. Computer Applications in Archaeology (CAA), Granada, Spain, April. PDF

Gillam, R., Innes, C., Jacobson, J. (2010) Performance and Ritual in the Virtual Egyptian Temple. Computer Applications in Archaeology (CAA), Granada, Spain, April. PDF

Jacobson, J., Weis, A., Twigg, A., Tucker, S. (2010) CuratorVM, An Open Source Template for Virtual Museums. Computer Applications in Archaeology (CAA), Granada, Spain, April. (Presentation only).

Handron, K., Jacobson, J., McJunkin, S. (2010) Learning in Immersive Virtual Environments. Annual meeting of the American Association for the Advancement of Science (AAAS), San Diego, CA, USA, February. (poster)

Also, the Intelligent Virtual Environments group at the University of Teeside is using their own highly modified version of CaveUT. You can see their publications here.

2009

Jacobson, J., Handron, K., Holden, L. (2009) Narrative and Content Combine in a Learning Game for Virtual Heritage. Computer Applications in Archaeology, Williamsburg, VA. PDF

Handron, K., Jacobson, J. (2009) Science With Video Games. National Science Teacher's Association National Conference, New Orleans, LA.

2008

Jacobson, J. (2008) Ancient Architecture in Virtual Reality; Does Visual Immersion Really Aid Learning? Dissertation, School of Information Sciences, University of Pittsburgh. PDF

Henden, C., Champion, E., Muhlberger, R., Jacobson, J. (2008). Sharing the Magic Circle with Spatially Inclusive Games. SIGGRAPH Asia, Singapore, December. PDF

Henden, C., Champion, E., Muhlberger, R., Jacobson, J. (2008). A Surround Display Warp-Mesh Utility to Enhance Player Engagement. International Conference on Entertainment Computing, September, Pittsburgh, PA. PDF

Jacobson, J., Handron K. (2008) Dome Displays for Educational Games and Activities in the Museum and on the Road, International Conference on Entertainment Computing, September, Pittsburgh, PA. PDF

2007

Jacobson, J. and Holden L. (2007). Virtual Heritage: Living in the Past, Techné: Research in Philosophy and Technology, V10, No 3. HTML PDF

Handron, K., Jacobson J. (2007) Virtual Exhibits in the Planetarium, Conference Proceedins of the Great Lakes Planetarium Association Report, Winter 2007, Pittsburgh, PA, USA.

2006

Duncan, M., Kelley, M., Jacobson, J. (2006) High School Graduate Refines Gyromouse Interface For Virtual Reality; Preteens Play Crucial Role. Computer Graphics Quarterly, Vol. 40, No. 2, ACM SIGGRAPH (publisher). HTML PDF

2005

Jacobson, J., Lewis, L. (2005) Game Engine Virtual Reality With CaveUT. IEEE Computer, v38, n4, p79-82. HTML PDF

Jacobson, J., Vadnal, J. (2005) The Virtual Pompeii Project. World Conference on E-Learning in Corporate, Government, Health Care, and Higher Education (E-Learn), Vancouver, Canada, October. PDF

Jacobson, J., Kelley, M., Ellis, S., Seethaler, L. (2005) Immersive Displays for Education Using CaveUT. World Conference on Educational Multimedia, Hypermedia & Telecommunications, Montreal, Canada, June. PDF

Jacobson, J., Holden, L. (2005). The Virtual Egyptian Temple. World Conference on Educational Media, Hypermedia & Telecommunications (ED-MEDIA), Montreal, Canada, June. PDF

Jacobson, J., Rendard, M. L., Lugrin, J. L., Cavazza, M. (2005). The CaveUT System: Immersive Entertainment Based on a Game Engine. ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005), Valencia, Spain, June. Original long version in PDF format

Lee, S. L, Akin, O. (2005) The Virtual-Augmented-Reality Environment for Building Commission: Case Study Proceedings of ICEBO 2005 Conference , Pittsburgh, PA, USA, October. PDF

2004

2003

Jacobson, J. (2003) Using CaveUT to Build Immersive Displays With the Unreal Tournament Engine and a PC Cluster, ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics , Monterrey, California, April. Demonstration and short paper. PDF

2002

Lewis, M., Jacobson, J. (2002). Game Engines In Scientific Research. Communications of the ACM, 45, 27-31. PDF

Whitney, S. L., Sparto, P. J., Brown, K. E., Furman, J. M., Jacobson, J., Redfern, M. S. (2002) The Potential Use of Virtual Reality in Vestibular Rehabilitation: Preliminary Findings With the BNAVE. Neurology Report, Vol. 26, No. 2, 2002.PDF

Jacobson, J. (2002) Configuring Multi-screen Immersive Displays With Existing Computer Equipment, Proceedings of the Human Factors and Ergonomics Society 46th Annual Meeting , Baltimore, Maryland, September, p. 760-765, September. PDF

Jacobson, J., Lewis, M., Sycara, K., (2002) COTS Multi-screen Displays, Proceedings of the Workshop on Intelligent Human Augmentation and Virtual Environments, UNC, October. PPT

 

 

 

 

 

 

 

Latest News:

Many K-12 dome shows this year funded by Nord Family Foundation, NASA, and NSF. Ancient Greek farmer puppet/avatar. A collaboration with VIZIN Helping with a workshop in digital puppetry.