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These three images show CaveUT in the
"Mini Cave" at the VISIC Lab at the University of Pittsburgh. The mini-cave is a three-screen affair
small enough that all the computers required to run will it fit on a desktop. Its basic design is much like the BNAVE or any other generic PC-based cave.
The first image shows a virtual world called
DM-Antauls.
The second shows a virtual world called DM-Serpentine.
The last shows the physical setup of the computers running the mini-cave.
The VISC Lab also built a complete V-Cave (see below) for more immersive applications.
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The Earth Theater (left) at the Carnegie Museum of Natural History has a CaveUT installation. The theater has a fully digital display composed of five curved front-projected screens spanning 210 degrees horizontal and 30 degrees vertical. Five standard video projectors, each driven by a PC running windows, produce the Unreal
Tournament display. As you would expect, each of the five projector PCs is running a spectator, which provides the appropriate view from a single player on a sixth PC.
Interestingly, the careful design of the theater makes off-axis projection unnecessary. However, the curved screens require a spherical correction of the image, otherwise we get those wedge-shaped overlaps you can see in the image if you look closely. Willem de Jonge are just now working on a spherical correction to the OpenGL code.
On the right is a Schematic of the Earth Theater. The screen is a section of a sphere, 210 degrees horizontal by 30 deg vertical. In the figure, the screen is depicted in a transparent white in front of the seats.
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