Step 0: Make sure your server PC has a static IP address.
If you have the server and all the clients pluged into an unmanaged hub or network switch, then you have to set their IP addresses manually, anyway. If you do not know how to handle PC networking, go find someone who does. It's simple, but not intuitive.
Steps 1-5: Follow Steps One Through Five of the Installation Instructions for a Client Machine (Previous Page)
But do not repeat Steps Six or Seven from those instructions; do not modify the file CaveUT.ini.
Step 6: (Optional) Edit User.ini
In the file User.ini, change the line reading "Bob=0.????" to "Bob=0".
This will turn off the bouncing effect players experience while navigating UT2003's "walk" mode. (The bouncing effect is not in time with any reasonable walking speed, nor is it the way we visually experience walking. For most uses of CaveUT, it serves best if disabled.)
Step 7: Start UT2003
Double-click on the program's desktop icon (if it has one) or launch it from the "Start" menu.
Step 8: Prepare to Change the Video and Control Settings
From the main menu, select "Settings."
Step 9: Set the Video Options
Do this in exactly the same way as you did for the clients' setup, but this time it is only for the CaveUT operator's viewing pleasure -- the server machine will essetentially be the control panel.
A helpful trick: You can often get away with the server PC being slower than the client machines. Just set the screen resolution and color depth to mininimum values so the game runs quickly.
Step 10: Set the Control Options
Click on the "Controls" tab to reveal the settings for keyboard, mouse, and/or joystick controls. At the moment you should probably leave these alone, but you will need to come back to this screen later to customize the controls to your liking.
To get out of the settings menus, click the "back" button on the lower left corner of the screen.
Step 11: Setup for a Multi-Player Game |
Step 12: Click On the "Server" Tab |
Example If a the UT2003 game server is already supporting the maximum number of spectators and another tries to connect, the would-be-spectator's display will offer up the cryptic error message "Connection Refused by Server" and do nothing else. This could happen, for instance, if someone were to set up a four-walled display with CaveUT but first test it on only two wall. He leaves the maximum number of spectators at 2 for the test, because that's all he needs. When the test is successfully completed, he sets up the other two walls but forgets to set max-spectators to 4. Once the first and second screens' clients are connected to the server, the server will refuse the third and forth until the max-spectators value is set higher and the server is restarted. |
(For some strange reason, changing the "MaxSpectators" variable in the "UT2003.ini" does not work.)
In addition, you should click on the "Lan Game" checkbox, to improve your network performance.
Step 13: Click On the "Mutators" Tab |
Step 14: Set the Time Limit for the Game |
The installation is now complete. At this point, you can start the server by pressing the "start" button in the lower-right hand corner, or start it up later, per the instructions on tne next page.
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