PublicVR Forum

Online discussions of everything having to do with PublicVR, especially current projects, tech support, educational practice and theory. See http://publicvr.org for basic information and send questions to jeff@publicvr.org
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Unread postPosted: Wed Mar 04, 2009 4:10 pm 
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Joined: Wed Mar 04, 2009 4:06 pm
Posts: 1
http://www.adrenalineparty.com/

http://www.3dbuzz.com/vbforum/sv_home.php

http://www.angelfire.com/apes2/linear/unrtutorial.html

http://udn.epicgames.com/Three/UT3ModHome.html

-Brown Brushes are subtractive, blue brushes are additions.

-When building objects by right clicking cube,cone,or cylinder,etc, you can change it's size in properties,but the numbers have to be a multiple of 2's (that's important for making sure everything snaps to the grid) multiples of 4,8,16 can be used for snapping to a greater bridge setting.

-For characters in room give at least 96 units so they can walkthrough.64 units is the minimal amount.

-Hot keys: Ctrl + S= subtraction, shift + B= select all faces, Ctrl + A= Addition, Ctrl + N=Intersection

-Make sure when your done with your set click "build all" button. This assures that everything in your set is finalize and ready to be played.

-After Subtracting within a brush you have to intersect the brushes to create one builder brush from it.


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Unread postPosted: Mon Aug 24, 2009 9:41 am 
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Joined: Tue May 27, 2008 11:29 pm
Posts: 558
Introduction to Programming in Unreal Script
http://wiki.beyondunreal.com/Legacy:Unr ... pt_Lessons

The premier unreal programming environment is
http://wotgreal.com


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