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 Post subject: Writing the Configurator
Unread postPosted: Sun Sep 21, 2008 1:37 pm 
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Joined: Tue May 27, 2008 11:29 pm
Posts: 558
Jeremy is writing a tool to the ease installation and setup.

Some notes:

We do this in the simplest possible way, initially. After the user installs the UT2004 and CaveUT on all machines of the composite display, the user then sets up a shared directories so that the Configurator can reach the UT2004 folder for each machine.

From user input, set all values in each CaveUT.ini

Set the screen resolution parameters in each ut2004.ini.
Set fullscreen=true on each ut2004.ini

Set viewbob=0 in each User.ini
Set mouse sensitivity to 0.8 in each User.ini (or is it in ut2004.ini?)

I'm sure there will be more tweaks, and some of this could be moved to the Default.ini file that comes with the installation package.

The next step:

Have a configurator assist with the installation by copying all the CaveUT files into the appropriate directories.

Set up the configurator to copy all relevant files for a particular unreal level into all of the machines.


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Unread postPosted: Sun Sep 21, 2008 2:36 pm 
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Joined: Tue May 27, 2008 11:29 pm
Posts: 558
The attached file is my first draft specification for the functions in CaveUT.2.5.300. (Version 309 of the document in our SVN system.)
Attachment:
CaveUT-FunctionReference.doc [1.53 MiB]
Downloaded 385 times

At the end, it contains a lot of specifications for the previous minor version of CaveUT. These functions are not going away! We hope to have them implemented by the middle of October.

This file contains some old notes on the configurator:
Attachment:
CaveUT-InstallAndConfig.doc [111 KiB]
Downloaded 362 times


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