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| Forum | Topics | Posts | Last post | |
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GENERAL |
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General
Idle discussions of everything and anything. |
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6 |
Fri Aug 10, 2012 12:45 pm |
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Pompeii Project Archive
General forum for the pompeii project from 2009 and before. No further postings allowed. |
14 |
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Mon Jun 07, 2010 12:19 pm |
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INFRASTRUCTURE |
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Discovery Dome Public
This forum is anyone interested in PublicVR's touring Discovery Dome programme. We also use it as a place to post additional resources and documentation. For a general introduction to the project, please see the main page at http://publicvr.org/services/ddome/. |
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2 |
Wed Feb 15, 2012 1:26 pm |
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Forum Admin
Tech support and policy announcements for this electronic bulletin board. |
2 |
2 |
Sun Jun 22, 2008 5:54 pm |
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Website
planning, discussion, and technical issues around the PublicVR website. |
11 |
108 |
Tue Apr 14, 2009 1:02 pm |
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SVN
Tech support, policy announcements, and discussion of PublicVR's file sharing and versioning system. |
4 |
14 |
Wed May 16, 2012 6:57 pm |
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Legal
The legal structures which define PublicVR and allow us to both share and protect our work. answers to questions about copyright, fair use, donations, etc.. |
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No posts |
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EGYPT |
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| General & Admin | 4 |
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Mon Mar 14, 2011 11:19 am |
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The Virtual Temple Itself
Everything related to the architecture and wall art. |
13 |
33 |
Fri Oct 29, 2010 1:11 pm |
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Static Objects
People and things in or around the temple which do not move. |
1 |
1 |
Thu Oct 07, 2010 11:14 am |
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Sound, Animations, Narratives, & Software
Everything that moves or changes, like animated people and their props. |
12 |
51 |
Sun Oct 14, 2012 7:19 pm |
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Learning Research and Evaluation
Studies based on Egypt related content and applications. |
3 |
7 |
Mon Aug 04, 2008 2:50 pm |
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EgyptAIP-Fall2009
old forum |
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159 |
Mon Mar 01, 2010 10:11 am |
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EgyptAIP-Old
old forum. |
13 |
57 |
Sun Jul 19, 2009 6:52 pm |
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TECHNOLOGY |
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CuratorVM
All issues related to the "CuratorVM" website building tool. |
2 |
2 |
Sun Jul 04, 2010 5:09 pm |
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CaveUT 2.5
Development and tech support for CaveUT, which is optomized for the game, UT2004. UT2004 uses Epic Games' Unreal Engine 2.5 |
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Fri Feb 18, 2011 10:31 am |
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VRGL and VRDX
development and tech support for VRGL, which supports off axis and spherical effects for OpenGL programs. Currently limited to Epic's UE 2.5 engine. |
3 |
6 |
Wed Nov 26, 2008 2:04 pm |
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VrpnUT
Development and tech support for UtVRPN which supports VR peripherals for UT2004. Intended for use with CaveUT. |
3 |
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Mon Aug 10, 2009 11:01 am |
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CaveUDK
Research and development for and the next generation of CaveUT, to run on Epic's Unreal Development Toolkit, which employ's the UE3 game engine. |
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No posts |
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Sound
All technical issues (human/computer/artistic) regarding sound in 3D spaces for our projects. We will use the fMod libraries with Unity, initially, and later experiment with Unreal Development Kit. |
1 |
3 |
Fri Dec 10, 2010 3:39 pm |
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In total there are 4 users online :: 0 registered, 0 hidden and 4 guests (based on users active over the past 20 minutes) Most users ever online was 99 on Tue Oct 30, 2012 9:13 am Registered users: No registered users |
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Total posts 1122 | Total topics 244 | Total members 80 | Our newest member Esticenitrera |
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